> For the complete documentation index, see [llms.txt](https://yourun-ltd.gitbook.io/warshmallows-world-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://yourun-ltd.gitbook.io/warshmallows-world-whitepaper/warshmallows-battle-game/battle-modes/expedition-mode.md).

# Expedition Mode

Instead of classic breeding, the players will have missions that will let them own more Warshmallows. The missions consist in sending a group of 3 to 6 Warshmallows to save other Warshmallows. The scarcity and the power of the new Warshmallow will depend on many factors

* Number of Warshmallows sent to a mission
* Clans, faction, and power of the involved Warshmallows
* Length of the mission in days
* And random factors

**Expeditions missions:**

Lock 3 Warshmallows to earn a fourth Warshmallow.

Depending on rarity, time and a little luck, they will come back with a large Warshmallow.

Each Warshmallow has a primary race type attribute that can increase the reward amount.

The expedition's mission speed is also affected by the cumulative speed attribute of the entire mission group, with a positive modifier that reduces the total mission time, up to a 30-minute reduction.
