Rewards system
An overview about the rewards approach in Warshmallows World: Our own way to make games where people will make an earning out of their performance in the game
Last updated
An overview about the rewards approach in Warshmallows World: Our own way to make games where people will make an earning out of their performance in the game
Last updated
Our vision for a sustainable play to own and then earn is based on revenues generated inside the game. Basically, 60% of the in-game store revenues are redistributed as battles and tournaments rewards. To make it more interesting we match the same amount from the player's fund. Below is an example of how this can work
The distributed amount of tokens to the players will depend on the amount spent in the game store.
60% of the store's earnings go directly into the chest as a reward for the following week. Warshmallows World doubles this reward from its player funds.
Playing Warshmallows world will give you a chance to get rewarded. ONLY, winners and great performers get rewarded in Warshmallows world.
Philosophy: play to own - win to earn -Competition based approach -Battle makes you earn very very little earnings but good XP -A tournament is the only way to win consequent earnings
Store Sales generated 100,000 Tokens.
60% of the store revenue in tokens injected into the game for the next Week.
The amount is doubled in each category by injecting tokens from the player's fund
This tab explains it :
Next Week Player and earn and cash prizes Funds : The total amount of tokens distributed for next week battles
30%
30,000
30,000
60,000
Cash Prize Weekly Tournement : The total amount of tokens distributed for next week tournaments
20 %
20,000
20,000
40,000
Community Fund : The total amount of tokens distributed on community events
10 %
10,000
10,000
20,000
Total amount in chest for next week
-
60,000
60,000
120,000
Based on this example next week Play and earn chest will contain 120,000 $YoYo to be distributed as rewards
Quick Match
20 %
12000
League
30 %
18000
Season
50 %
30000
Total
-
60000
League
30 %
10800
Season
30 %
10800
World cup
40 %
14400
Total
-
36000
DAO
20 %
4800
Diverse Operations
40%
9600
Community Rewards
40 %
9600
Total
-
24000
370,000,000 YoYo (37% of total token supply) Allocated for play to earn game that will be rolled out sequentially Allocation.
Allocation
Battle Games
League Games
Season Games
World Cup Games
Total
-
370,000,000
Incentive period
For each game, the incentive period for earning YoYo is 3 months, or when the allocation is finished. During this period, users will earn boosted rewards of YoYo .
Post-incentive period
YoYo rewards will still continue after the incentive period of 3 months.