🍩Rewards system

An overview about the rewards approach in Warshmallows World: Our own way to make games where people will make an earning out of their performance in the game

Introduction

Our vision for a sustainable play to own and then earn is based on revenues generated inside the game. Basically, 60% of the in-game store revenues are redistributed as battles and tournaments rewards. To make it more interesting we match the same amount from the player's fund. Below is an example of how this can work

The distributed amount of tokens to the players will depend on the amount spent in the game store.

60% of the store's earnings go directly into the chest as a reward for the following week. Warshmallows World doubles this reward from its player funds.

Warshmallows World - Play-and-Earn Chest

Playing Warshmallows world will give you a chance to get rewarded. ONLY, winners and great performers get rewarded in Warshmallows world.

Philosophy: play to own - win to earn -Competition based approach -Battle makes you earn very very little earnings but good XP -A tournament is the only way to win consequent earnings

Example on Weekly Basis :

Store Sales generated 100,000 Tokens.

60% of the store revenue in tokens injected into the game for the next Week.

The amount is doubled in each category by injecting tokens from the player's fund

This tab explains it :

Name
Allocation
Amount
Players fund
Total

Next Week Player and earn and cash prizes Funds : The total amount of tokens distributed for next week battles

30%

30,000

30,000

60,000

Cash Prize Weekly Tournement : The total amount of tokens distributed for next week tournaments

20 %

20,000

20,000

40,000

Community Fund : The total amount of tokens distributed on community events

10 %

10,000

10,000

20,000

Total amount in chest for next week

-

60,000

60,000

120,000

Based on this example next week Play and earn chest will contain 120,000 $YoYo to be distributed as rewards

Rewards types and allocations per week from the Play and earn chest 50 % of the total amount in the chest for next week

Mode
Allocation
Amount

Quick Match

20 %

12000

League

30 %

18000

Season

50 %

30000

Total

-

60000

Allocation For Cash Prize Weekly Tournament 30 % of the total amount in chest for next week

Mode
Allocation
Amount

League

30 %

10800

Season

30 %

10800

World cup

40 %

14400

Total

-

36000

Allocation For Community Fund 20 % of the total amount in chest for next week :

Mode
Allocation
Amount

DAO

20 %

4800

Diverse Operations

40%

9600

Community Rewards

40 %

9600

Total

-

24000

$YoYo Emissions:

370,000,000 YoYo (37% of total token supply) Allocated for play to earn game that will be rolled out sequentially Allocation.

Allocation

Allocation
Amount

Battle Games

League Games

Season Games

World Cup Games

Total

-

370,000,000

Incentive period

For each game, the incentive period for earning YoYo is 3 months, or when the allocation is finished. During this period, users will earn boosted rewards of YoYo .

Post-incentive period

YoYo rewards will still continue after the incentive period of 3 months.

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