Warshmallows World - White paper 1.0 04/23
  • Welcome
    • General Info
    • Road map
    • The Warshmallows
      • The Warshmallows collectibles
        • XP points system
        • Skills tree
        • Generate new characters -The expedition
        • Characteristics
      • Clans and super powers
      • Classes
        • Scout
        • Tank
        • Infantry
      • Weapons
      • Ammunitions
    • The Game
      • Game Mechanics
      • Battle Modes
        • Quick matches
        • Leagues
        • Seasons
        • World Cup
      • Loots
    • The YoYo coin
      • 🍩Getting/Earning the YoYo: Chindrella the maker
      • 💰Spending the YoYo : Lil'zard the taker
      • 💰Rewards system
      • 🍩Distribution System
      • YoYo Allocation
    • The in-game Store and marketplace
    • Community first
      • Tournaments
      • Community events
    • The technical aspect
      • Why do we use blockchain technology?
      • Interoperability
    • Team, partners, and technology
      • The team : Mission, Vision, Values
      • Disclaimer
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On this page
  • Objects and items :
  • Consumable :
  1. Welcome

The in-game Store and marketplace

Here you will find everything that is on sale in our store.

The Warshmallows world asset store will be in-game and on the website so that the user can buy and sell these assets on any platform.

We give the user the freedom to choose which platform to trade on.

Objects and items :

Objects and items can be looted and bought in the game.

Each Warshmallow can equip, before every match, objects and items that increase its attributes and skills.

Each equipped item is an additional modifier to the attributes of the Warshmallows.

Consumable :

Powerups for movement :

Movement
Tier 3
Tier 2
Tier 1

Speed

+5%

+10%

+20%

Dash lenght

+5%

+10%

+20%

Jumps

+5%

+10%

+20%

Fly duration

+5%

+10%

+20%

Duration

1 run

3 runs

5 runs

Powerups for battle :

Battle
Tier 3
Tier 2
Tier 1

Shield

1 hit

2 hits

3 hits

Precision

+5%

+10%

+20%

Slap effect duration

+5%

+10%

+20%

Powerups for Weapon :

Weapon
On start

Damage

X2 first hit

Fire rate

Berseker

Ammo

X2

Powerups for exhaustion :

Tier 3
Tier 2
Tier 1

Energy drinks

40%

60%

100%

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Last updated 2 years ago