# The Warshmallows

## Definition

Each Warshmallows is defined by his clan/class/weapon/ammo/skin and scarcity.

For Example: Shinning/Scout/Power-gun/Fire/Skin-A/Lengendary&#x20;

<figure><img src="/files/1kDv5bukmd0Y58ooLTKK" alt=""><figcaption><p>Warshmallows Word- Warshmallows attributs</p></figcaption></figure>

{% hint style="info" %}
[More Info about characteristics ](/warshmallowsworld/welcome/the-warshmallows/the-warshmallows-collectibles/characteristics.md)
{% endhint %}

## Upgradable Statistics

Each Warshmallows has its statistics depending on its class:

### Stats:&#x20;

<table><thead><tr><th width="222">Name</th><th width="106">Tank</th><th width="137">Infantry</th><th width="115">Scout</th></tr></thead><tbody><tr><td><strong>Movement</strong></td><td></td><td></td><td></td></tr><tr><td>Speed</td><td>0,5-0,9</td><td>0.9 - 1.1</td><td>1,25</td></tr><tr><td>Dash lenght</td><td>0,7-1,1</td><td>0.9 - 1.1</td><td>1,2</td></tr><tr><td>Jumps</td><td>0.6,-0,8</td><td>0.9 - 1.1</td><td>1</td></tr><tr><td>Fly duration</td><td>0.3-0,5</td><td>0.9 - 1.1</td><td>2</td></tr><tr><td><strong>Battle</strong></td><td></td><td></td><td></td></tr><tr><td>Life bar</td><td>120-170</td><td>100</td><td>70</td></tr><tr><td>Precision</td><td>0,5-0,7</td><td>0,6-0.8</td><td>0,8-1</td></tr><tr><td>Slap effect duration</td><td>1,5</td><td>1</td><td>0.5</td></tr></tbody></table>

### Stars:&#x20;

Once the last level is reached, the Warshmallows will begin an ascent to the stars, in fact depending on the number of victories in a row and the performance, it earns stars ranging from 1 to 5 stars which represent a rank up.

<figure><img src="/files/gmHNFbO7obIFwH2O2h00" alt=""><figcaption><p>Warshmallows World - Stars</p></figcaption></figure>

**Important:** The stats represent the Warshmallows capacities and can be a factor to win matches. But to win tournaments those need to be mixed to the player strategy and choices.

## Representation&#x20;

Each Warshmallows is represented by several limited cards with different statistics.&#x20;

Example: Same Warshmallows different scarcity&#x20;

<div><figure><img src="/files/b6ElkvFEzrRxG4lMvCKQ" alt=""><figcaption><p>Basic Stats</p></figcaption></figure> <figure><img src="/files/Qyv23If0IVdpZfZ9rOSA" alt=""><figcaption><p>+2% on basic Stats</p></figcaption></figure> <figure><img src="/files/Sar8Zly9DIlOZw8f2NQf" alt=""><figcaption><p>+5% on basic Stats</p></figcaption></figure> <figure><img src="/files/8S0z4DEjBoP9CWpI1DUn" alt=""><figcaption><p>+7% on basic Stats</p></figcaption></figure></div>

* Shinning/Scout/Power-gun/Fire/Skin-A/scarcity **Legendary** = **1 Card**
* Shinning/Scout/Power-gun/Fire/Skin-A/scarcity **Epic**= **10 Cards**
* Shinning/Scout/Power-gun/Fire/Skin-A/scarcity **Rare**= **100 Cards**&#x20;

Quantity and bonus on stats per Scarcity tier:&#x20;

<table><thead><tr><th>Scarcity</th><th width="127">Common</th><th>Rare Card</th><th>Epic Card</th><th>Legendary card</th></tr></thead><tbody><tr><td>Quantity</td><td>Non defined</td><td><strong>100</strong></td><td><strong>10</strong></td><td><strong>1</strong></td></tr><tr><td>Bonus on stats</td><td>Basic stats</td><td>+2%</td><td>+5%</td><td>+7%</td></tr></tbody></table>


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